Friday, September 11, 2015

IP1 Game Concept

The concept for my game hasn't changed too much from my initial idea.

Concept Recap:
It's a game mashup of the classic games Frogger and Guess Who. While these games don't really have anything in common, I've taken some key components from each game to mix together into one awesome and challenging game called "Hop to Who?!"

Frogger elements:
  • The game objective of getting the frog safely across the road.
  • Timing the moves to avoid getting hit by moving traffic.
  • The frog character and the level design.


Guess Who elements:
  • Eliminating all the characters displayed so only 1 remains, by the help of descriptive clues.
  • Physical interaction of flipping down tiles.



The Story of 
"Hop to Who?!":

The Frog needs to cross the road to meet his blind date. As he crosses, the game will display clues about the characteristics of the blind date. The player needs to both get across the road and match the mystery date with the final remaining character tile.

How to play:
  • The on-screen interface will display a frogger like level, there also will be a physical Guess Who style board with 10-16 character tiles shown face up.
  • There are 2 objectives, both equally important. Get the frog across the road to safety and eliminate all but one of the characters correctly.
  • To move forward the player has to flip down a character's tile. Additional controls will be provided to move left and right.
  • The game will show clues about what the mystery character looks like, so the player can flip down non-matching tiles.
  • The challenge is to flip the tiles down in sync with moving the frog to avoid collisions. This requires 2 mental processes to happen at once, strategic elimination and quick response.
  • If the player gets the frog to safety, then there is the added reveal to check if they have selected the right character. Hopefully the Frog can live happily ever after!




For this prototype, I've focused mainly on the Frogger game elements - the interface, and the controls of the frog to cross. In place of the Guess Who tile board tiles, I'll be using the number keys on the keyboard and also the left and right arrow keys, for controlling the movement forward and sideways. The mystery character and clues element won't be added for this iteration.
The goals of this prototype will be to check if players understand the controls to move the frog forward, and understand that once a number key is pressed then it is disabled and cannot be used again to move the frog. I also want to check the difficulty of the game, whether the vehicles are too fast or too slow.



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